Install Omamesh

Guide / 03

Your first model

Drop a photo in. A few seconds to a few minutes later it's a textured 3D model you can turn around.

Where it is

Drag photos onto the window, or press Ctrl+O

What you can do

  • Drop photos (jpg, png, webp, bmp or tif) anywhere in the window, or press Ctrl+O to pick them. Several at once queue up and are made one after another.
  • The engine starts with the first photo and keeps the model loaded, so later photos go straight to work.
  • Each model is saved as a .glb file next to its photo, with the same name, and shown as soon as it's done.
  • Photos of one object on a plain background work best. The background is removed for you, and stray specks are dropped so they don't become floating bits.
  • Anything the photo doesn't show, like the back or the underneath, is the model's best guess.
  • Nothing is uploaded: the model runs on your graphics card.

In this film

  1. Drag a photo in from your file managerAnywhere in the window. Or press Ctrl+O to pick photos
  2. The engine starts with the first photoIt loads the model onto your graphics card and keeps it there
  3. Background, shape, then textureAt Draft, about half a minute once the engine is running
  4. Done: typewriter.glb, next to the photoThe photo stays in the corner to compare
  5. Drop several photos and they queue upEach becomes its own model, one after another
  6. Works best: one object, a plain backgroundAnything the photo doesn't show is the model's best guess