Install Omamesh

Omamesh guide

Omamesh turns photos into textured 3D models on your own computer, with nothing uploaded. Each part of it is explained below, with a short film showing it in use.

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Installing Omamesh

Two steps: the app from the latest release on GitHub, then the 3D engine, which Omamesh sets up for you.

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The window

The list of models on the left, the model in the middle, its details on the right.

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Your first model

Drop a photo in. A few seconds to a few minutes later it's a textured 3D model you can turn around.

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Quality

Draft for a quick look, Standard by default, High for the finest. Pick it before adding photos.

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New takes

Make the same photo again with a different seed, and keep every take. Cancel or retry a model that's being made.

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The list

Search it, rename models, remove them, send them to the bin, or drop a .glb in to open it again.

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Looking at a model

Turn and zoom the model, and see it textured, as plain clay, as normals or as a wireframe.

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Light and scene

Lighting, exposure, background and the floor shadow, and a turntable to spin the model.

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Compare and snapshot

Put the photo beside the model to check it, and save the view as a PNG.

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Details, upright and real size

What the model is made of, turning it the right way up, and setting its real height for printing.

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Export

Save the model as GLB, OBJ or STL, full or as a lighter copy, or open it straight in Blender.

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Keyboard

Every shortcut, and the single keys that change the view.

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The command line

img2mesh is the engine on its own: photos in, models out, with no window.