Guide / Masks and local adjustments

Local masks

Choose the right selection method, understand coverage and make local colour, tone and detail corrections.

On this page · full reference

Film recorded with an earlier version; the written reference is current.

Where it is

Develop → Masks

Quick overview

  • Radial, Gradient, Pen and brush shapes can limit a local adjustment. Name the mask so its purpose is clear in History.
  • Each mask has folding sections for Colour range, Colour, Tone, Detail, Shapes & overlay, and Edge refinement. One opens at a time.
  • Use Show mask or Preview selection to inspect coverage. Hide the display to judge the actual adjustment.
  • Pen paths stay editable: move points and handles, adjust feathering, or add and subtract shapes. Check placement when copying masks to another photo.
  • Optional AI object selection can become an ordinary editable mask with Create editable mask. Models download on request; review the outline, especially hair and soft edges.

In this film

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  1. Choose RadialA shape gives the correction a place in the picture.
  2. Tone starts open for a new radial maskFolding sections keep the controls manageable.
  3. Lift the masked area slightlyThis exposure change belongs only to the active mask.
  4. Show what the mask coversReview the edge before refining it.
  5. Shapes remain editableUse the on-image handles and the Shapes & overlay controls.
  6. Hide the mask displayThe local adjustment stays active while you judge the photograph.

What a mask actually does

A mask answers where an adjustment is allowed to act. The adjustment answers what happens there. A fully selected area receives the whole correction; a protected area receives none; a soft edge receives a proportion in between. A neutral mask can have a clearly visible overlay while leaving the photograph unchanged until you change Colour, Tone or Detail.

A local adjustment can contain several shapes and pixel-value ranges. They share one set of correction sliders. Create separate locals when you want different corrections: for example, one to warm skin and another to darken the background. Rename them by purpose, such as “Skin warmth” or “Window light”, so History is understandable later.

Choose a mask type

Selection What it actually selects Good starting use What to watch
Radial An ellipse with a soft boundary Gently brighten a face, food or a pool of light It does not recognise the subject's outline.
Gradient A graduated transition across a line Darken a sky or balance one side of a room Buildings and trees crossing that line are included too.
Brush Exactly the path you paint, with width, hardness and flow Dodge and burn irregular patches It does not find edges or recognise objects.
Pen A closed outline made of editable points and curves A product, garment, wall or a carefully traced face Finish the path before it affects the image.
Colour Range Pixels similar to a sampled colour Skin, foliage, a painted object or fabric Similar colours elsewhere are selected too.
Luminance, Hue and Colour bands Pixels passing one or more value limits Keep a correction out of shadows or low-colour areas A range is a pixel test, not an object detector.
AI object mask A suggested object outline from clicks, a box or AI brush Quickly isolate a recognisable object Inspect the outline; fine hair and transparency are not preserved as a matte.
External image mask White, grey and black values in an aligned image Restrict a supported global tool with a mask made elsewhere It is a separate workflow and requires the managed mask file.

AI brush, ordinary Brush and Paint are different tools. AI brush asks the model to find an object from your stroke. Ordinary Brush paints an editable local shape. Paint inside the AI panel modifies the draft selection exactly where you paint; accepting that draft converts it to paths.

A dependable first workflow

  1. Correct the photograph's overall exposure and white balance first, so local changes solve a specific remaining problem.
  2. Open Develop → Masks. Choose the simplest selection that fits the job.
  3. Turn on Preview selection. Place or refine the selection before making a strong correction.
  4. Open Colour, Tone or Detail. Start with one modest adjustment and inspect the actual image with the overlay hidden.
  5. Check the edge at 100% and the overall balance at Fit. Refine coverage if the correction spills onto something else.
  6. Bypass the local with its eye switch for a fair comparison. If the effect is too strong, reduce the correction; a display overlay is not a strength control.
  7. Name the local and keep editing. Shapes, correction values and history are saved with the edit and apply on export.

The six folding sections

One section opens at a time. Opening a different section changes which controls you see; it does not disable the others.

Section Job Main controls
Colour range Decide which pixel colours or brightnesses qualify Sample colour, Range width, Softness, individual Luminance/Hue/Colour bands
Colour Change the selected colours Wheel, Saturation, Lightness; further Hue shift, Warmth, Tint and Vibrance
Tone Change brightness and tonal separation inside the mask Exposure, Black, Contrast, Highlights and Shadows
Detail Change texture and local fine detail Clarity, Sharpness and Colour moiré radius
Shapes & overlay Place, combine and edit shapes; inspect coverage Shape list, Add/Intersect/Subtract/Exclude, inversion, opacity, drawing controls and overlay
Edge refinement Reshape the finished selection boundary Blur, Refine edge, Follow, Mask contrast and Mask brightness

What each local adjustment changes

Control Visible effect Practical starting use
Colour wheel Adds a colour push in the direction of the puck; distance controls its strength A small warm push for skin or a cool push for a shadow
Saturation Strengthens or weakens the colours already present Give pale skin or fabric more colour without changing its basic hue
Lightness Makes selected colours lighter or darker Lift a colour without making a large exposure correction
Hue shift Rotates the existing colours around the hue wheel Correct a specific fabric or foliage hue
Warmth Moves the local colour towards cooler or warmer The horizontal component of the same wheel correction
Tint Moves the local colour towards green or magenta The other component of the wheel; correct a local green cast
Vibrance Gives muted colours more emphasis than already strong colours A gentler increase in mixed colour intensity
Exposure Brightens or darkens the selected area in stops; +1 EV doubles light Lift a face or darken a window
Black Moves the selected area's black level Adjust the depth of the darkest selected tones
Contrast Increases or reduces tonal separation Add definition or soften harsh local contrast
Highlights Adjusts the brighter selected tones Restrain a bright forehead without darkening all skin
Shadows Adjusts the darker selected tones Lift the shaded side of a face
Clarity Strengthens or softens local texture contrast Add definition to an object; use negative values cautiously on skin
Sharpness Emphasises fine edges within the mask Add local crispness; inspect for halos at 100%
Colour moiré radius Suppresses false coloured patterns over a chosen spatial size Treat interference patterns in fabric; larger radii cover broader patterns

Warmth and Tint stay synchronised with the wheel. They are local corrections, independent of the photograph's white balance. The wheel uses a gentle range; the numerical controls allow stronger changes. A strong correction can expose a poor selection, so repair coverage before trying to hide its edge with more blur.

Display, bypass, reset and delete

Preview selection shows coverage. Hide mask hides outlines, editable points and the colour overlay together; the correction keeps working. Show mask restores the previous display. Starting a drawing tool makes the mask visible again. Tap M to switch coverage, or hold it for a temporary look and release to restore the previous state.

Overlay strength and colour change only the diagnostic display. Shape Opacity changes actual coverage. The local's eye bypasses every correction under that mask; a shape's eye bypasses just that shape. These are different from hiding the overlay.

Reset this local's sliders restores its correction controls while retaining the selection. The bin removes the local and its adjustments. Use Ctrl+Z to undo an edit, including a completed shape drag; clicking a handle without moving it makes no change. See combining and copying masks for shape operations and transferring a local.

If the result is unexpected