Guide / Develop tools

Colour & Look

Colour correction, curves, profiles, film looks, matching and LUTs.

Open “Watch” under a tool to see it change a photograph.

On this page · full reference

Choose the colour change you need

Develop → Colour & Look contains eleven tools. Use White balance in Light & Tone to correct the overall illuminant first. Then choose a tool by the change you want: a tonal colour push, one hue family, a full reference look or a named profile/film rendering. Use a Local Colour Range mask when a global colour change would also affect similar colours elsewhere.

Need Start with
Change the overall RGB colour response RGB primaries
Make related photos resemble one reference Image Match
Warm highlights, cool shadows or balance tonal ranges Primary correction
Make existing colours quieter or stronger Vibrance & saturation
Change a hue family throughout the image Colour mixer or Selective colour
Separate colour families or remove a remaining colour-axis cast Lab colour
Convert to monochrome while controlling the brightness of original colours Black and white
Add an independent built-in/imported colour look Creative profile
Use a complete film colour and tone rendering Print stock
Apply an externally supplied colour table LUT

RGB primaries

Watch RGB primaries · 0:51

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  1. RGB primaries · see the starting imageRGB primaries changes overall colour interpretation, not one selected object.
  2. Shift the green primaryNotice changes across green and neighbouring colours in the scene.
  3. Increase green purityPurity changes the primary contribution; avoid pushing it to extremes.
  4. Shift the blue primaryThe primary controls can influence several colours at once.
  5. Bypass only this toolCompare the same photograph at the same zoom. The settings are retained.
  6. Restore the adjustmentJudge the change before combining it with other tools.
  7. Reset and compare the starting stateOnly this tool returns to its starting state. Other edits stay.

Specialist tool — enable it through Customise tools.

What it does. Changes the hue and purity of the red, green and blue primaries used in the colour transformation. Because real colours mix these primaries, its influence is broad. Use it for an overall colour response or palette, rather than a narrowly isolated red object.

Control What it changes
Red hue / Green hue / Blue hue Rotates the named primary's hue. Mixed colours containing that primary move too. The practical range is limited to keep the transformation usable.
Red purity / Green purity / Blue purity Changes the colour purity of the named primary. Around 100% represents its unscaled purity; larger changes can alter both saturated and mixed colours.
Tint hue Selects the colour direction for the achromatic tint.
Tint amount Sets how much of that tint is introduced. At zero the tint hue alone has no visible strength.

Try it. Adjust one primary slightly on an image with skin, foliage and a neutral object. Check all three, not just the colour you hoped to change. Use Colour mixer if the broad interaction is too strong.

Watch for. This is not camera calibration and does not automatically make inaccurate colour correct. Extreme settings can push colours beyond the output range. Neutral areas deserve a check when using the tint controls.

Image Match

Watch Image Match · 1:26

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  1. Use a reference to estimate a correctionImage Match uses local statistical analysis; choose a reference with a useful target look.
  2. Capture this edited photograph as the referenceThe reference stays fixed while you change the target.
  3. Make this photo darker for the demonstrationThe captured reference keeps the earlier appearance.
  4. Choose Consistency for related photographsCreative Look transfers a stronger palette and contrast.
  5. Choose components independentlyExposure, white balance, tone, colour and optional grain.
  6. Preview the proposed matchThis comparison does not save the edit until Apply.
  7. Inspect the target against its referenceFit judges balance; 100% is needed for grain and fine texture.
  8. Return to the component controlsColour and tone strengths do not set exposure or white balance.
  9. Apply one editable Image Match adjustmentYour other tools retain their settings.
  10. Adjust the saved component strengthsAfter Apply these controls change the saved photo directly.
  11. Skin-like protection is based on colourSimilar colours in wood or fur can be protected too.
  12. Open the saved controlsThese settings are still available without a reference.
  13. Clear the analysis referenceThis does not remove the already applied match.
  14. For a batch, Match selection analyses each targetSync Settings instead copies the same chosen values to every target.

What it does. Analyses a reference and builds an editable exposure, white-balance, tone, colour and optional grain correction for a target. Use Consistency for related images from a shoot, or Creative Look for a more deliberate palette/contrast transfer. It works locally and does not generate objects.

Control What it changes
Choose / Replace / reference thumbnail Selects a JPEG, PNG, TIFF or WebP reference. You can drop a compatible file onto the thumbnail. Browse the file preview before Open; Cancel keeps the old reference.
Use current edit Captures the rendered appearance of the current photo, including a developed RAW, as a fixed reference. Subsequent edits do not silently change it.
Clear reference Removes the reference image. It does not delete an already applied match.
Consistency Uses more restrained matching for related photographs and varied compositions.
Creative Look Transfers a reference's palette and contrast more creatively. Review targets that have very different subject matter or lighting.
Exposure / White balance / Tone / contrast / Colour / Grain Selects the components to estimate or apply. You can match colour while leaving exposure or grain alone.
Colour strength / Tone strength / Grain strength Scales those components independently. Changing them does not change the exposure or white-balance correction.
Protect skin-like colours Limits colour shifts in skin-like hues, which can also include wood or fur. Turn it off if those colours should follow a stronger look.
Preview match Creates a draft and opens the comparison. It does not yet save the match to the photo.
Before / After, Fit / 100%, drag to pan Compares the same target area before/after and lets you inspect native grain/detail. The reference remains alongside it.
Apply to photo Saves one editable match. A repeated application replaces that adjustment instead of stacking identical matches.
Edit applied match Opens saved exposure, warmth, tint, tone, colour and grain values for manual refinement. Once applied, the component switches and strengths change the photo directly.
Grain adjustment Adjusts amount, size, roughness, coloured character and distribution through shadows, midtones and highlights. Size is normalised to a 3000-pixel long edge for similar apparent scale across image sizes.
Match selection / Stop matching Analyses each selected target separately from the same reference. Stopping leaves completed matches editable. A captured reference photo is skipped if present in the selection.
Undo last batch Reverses completed matches, while skipping a photo edited since the batch. Individual Undo is also available.
Tool switch / Reset Bypasses the complete saved match or removes just Image Match.

Try it. Capture a well-edited reference from the same shoot. Open another image, choose Consistency and enable the components it actually needs. Preview first, reduce Colour/Tone strength if skin or contrast shifts too far, then Apply. Test a few varied frames before Match selection.

Watch for. A reference is not a guarantee of identical results across different scenes. Grain analysis adds estimated missing grain; it does not denoise a target that is already noisier. Unreliable texture/compression samples may be rejected. Full Image Match lesson.

Primary correction

Watch Primary correction · 0:48

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  1. Primary correction · see the starting imageLift, Gamma, Gain and Offset target different parts of the signal.
  2. Use Gamma for the middle rangeThe wheel’s direction chooses hue; distance chooses the colour push.
  3. Push the middle range towards a cooler hueWatch the skin and surroundings change together; this is a global grade.
  4. Reset Gamma’s colour pushThe range reset makes the colour shift easy to compare.
  5. Switch to Lift for the low endUse a different wheel when the shadows need a separate colour treatment.
  6. Add a small shadow colour pushInspect dark clothing and shaded areas as well as the face.
  7. Reset and compare the starting stateOnly this tool returns to its starting state. Other edits stay.

What it does. Uses Lift, Gamma, Gain and Offset wheels to alter colour and brightness across overlapping tonal ranges. Use it for a subtle shadow/highlight grade, broad colour balance or tonal finishing after the basic correction.

Control What it changes
Lift Affects the black end most strongly, while keeping white fixed when the other controls are neutral.
Gamma Shapes the middle tones while keeping black and white fixed.
Gain Scales towards the bright end while keeping black fixed.
Offset Shifts the whole picture, including its black and white ends.
Wheel puck / Hue / Chroma Direction chooses the colour added; distance or Chroma chooses strength. The centre is neutral. Hue and Chroma can also be entered precisely.
Level Changes brightness for that wheel. Neutral is 0.000 for Lift and Offset, 1.000 for Gamma and Gain.
Lum Mix Controls brightness contributed by colour pushes. At 100, pushes can change brightness; at 0, they change colour while the Level controls still set brightness.
Single wheel / range tabs / four-wheel layout Chooses the editing layout. It does not change the grade. A narrow dock uses a larger single wheel with tabs.
After / Before Compares Primary correction with its own effect bypassed, leaving other edits active.
Wheel reset / panel reset Restores one wheel's colour and Level, or all four wheels. Double-click/right-click/Home on a wheel clears its colour while keeping Level.

Try it. Balance the overall image with a small Offset correction. Use Lift to refine the blacks, Gain for bright tones and Gamma for midtones. For a cool-shadow/warm-highlight grade, make small opposing Lift/Gain pushes and compare skin plus neutral objects.

Watch for. These ranges overlap; Lift is not a hard shadow-only selection. Primary correction runs after Tone/Film tone, but before Print stock when a stock is active, so the same wheel settings can look different under a film rendering. Shift-drag gives fine movement; Ctrl-drag locks hue while changing strength. Wheel gestures and examples.

Vibrance & saturation

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  1. Vibrance & saturation · see the starting imageCompare quieter colour with richer colour, keeping exposure fixed.
  2. Vibrance increases quieter colourCompare the muted paper and stronger colours before adding saturation.
  3. Global saturation changes colour intensityUse a strong reduction to see exactly what this control affects.
  4. Restore moderate saturationStrong settings explain the effect; the finished edit can be restrained.
  5. Bypass only this toolCompare the same photograph at the same zoom. The settings are retained.
  6. Restore the adjustmentJudge the change before combining it with other tools.
  7. Reset and compare the starting stateOnly this tool returns to its starting state. Other edits stay.

What it does. Changes existing colour intensity across the photo. Use it when the overall picture feels too flat or too loud, rather than to choose a new colour cast.

Control What it changes
Vibrance Gives quieter colours more emphasis than already strong colours. Often useful for a restrained overall lift.
Saturation Strengthens or weakens existing colours across the image more uniformly.
Advanced → Colourfulness Changes perceptual colour intensity through a different colour measure. Compare it with Saturation instead of increasing both automatically.
Advanced → Colour brightness Changes the brightness of coloured areas relative to greys. Useful when colours feel heavy or dull rather than merely weak.
Advanced → Hue shift Rotates all hues. It changes which colours you see, not just their strength.
Effect switch / adjustment menu Controls this shared colour adjustment. Light's Contrast uses the same effect; its value has a separate home in Light.

Try it. Give a flat landscape a small Vibrance increase, then check sky and flowers for excessive colour. For a deliberately quiet portrait, lower Saturation slightly and verify lips/skin remain natural.

Watch for. Saturation cannot repair wrong white balance. A strong hue rotation affects skin as well as scenery. Bypassing the shared effect can also remove Light's contrast contribution; use individual value resets for a fair single-control comparison.

Colour mixer

Watch Colour mixer · 1:09

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  1. Colour mixer · see the starting imageHue, Saturation and Luminance act on eight colour bands.
  2. Choose the Hue tabMoving a colour’s row shifts it towards a neighbouring hue.
  3. Shift the red familyWatch red patches become a different hue while unrelated colours remain closer.
  4. Choose SaturationEach tab keeps its settings when you switch to another component.
  5. Quiet the blue familyThis lowers the intensity of blues without desaturating the whole image.
  6. Choose LuminanceLuminance changes brightness within a colour band.
  7. Brighten the red familyThe earlier hue shift remains while the same family gets lighter.
  8. Reset the colour mix for comparisonThe red, blue and other colour-band adjustments return to their starting values.
  9. Undo restores the colour mixUndo brings back the saved hue, saturation and luminance changes.
  10. Reset and compare the starting stateOnly this tool returns to its starting state. Other edits stay.

What it does. Changes hue, saturation and luminance for eight colour bands across the whole image. Use it to darken a blue sky, soften orange skin saturation or shift green foliage without moving every colour together.

Control What it changes
Red, Orange, Yellow, Green, Aqua, Blue, Purple, Magenta The eight slider rows identify the original hue families. Choose the Hue, Saturation or Luminance tab, then move the relevant colour row. Neighbouring colours blend into one another rather than forming cut-out boundaries.
Hue Moves that family towards its neighbouring hues. Use a small change to make a green more yellow or blue.
Saturation Strengthens or weakens colour in that family.
Luminance Lightens or darkens that family. Useful for a darker sky without making the whole image darker.
Reset / comparison Reset restores all bands to neutral. Use Undo to restore the mix for comparison; the card status dot does not reliably bypass this custom tool. Other colour tools remain.

Try it. Choose the Luminance tab and lower the Blue row a little on a sky. Check blue clothing and reflections too: they are in the same global hue family. If only the sky should change, use a mask.

Watch for. Large luminance changes can reveal noise or banding in smooth coloured regions. Adjacent hue families may require a gentler shared adjustment.

Selective colour

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  1. Selective colour · see the starting imageChoose a colour family, then change its hue, saturation and brightness.
  2. Shift the selected red familyThe red patches move towards a neighbouring hue; other colours respond less.
  3. Quiet the selected colourSaturation reduces colour intensity in the same family.
  4. Brighten the selected familyBrightness changes that range while the other hue settings stay.
  5. Show smoothing and neutral protectionThese refine transitions and keep low-colour areas out of the adjustment.
  6. Protect more near-neutral colourRaise the threshold and compare subdued areas with the stronger red patches.
  7. Bypass only this toolCompare the same photograph at the same zoom. The settings are retained.
  8. Restore the selective correctionA colour family is global; use a mask when only one object should change.
  9. Reset and compare the starting stateOnly this tool returns to its starting state. Other edits stay.

What it does. Offers another hue-family correction with smoothing and neutral protection. Use it when you need more control over transitions and edge behaviour than the simpler Colour mixer provides.

Control What it changes
Red, Orange, Yellow, Green, Cyan, Blue, Lavender, Magenta Selects the band whose controls you are editing.
Hue / Saturation / Brightness Shifts the selected hue, changes its colour intensity, or lightens/darkens it.
Smoothing and neutral protection Opens the refinement controls below. Folding them does not turn them off.
Protect neutrals Protects low-colour regions such as greys from the hue-band changes. Increase protection if a neutral object acquires an unwanted tint.
Analysis radius Sets the spatial scale used to analyse local colour for smoothing. It affects how fine colour variation influences the selection.
Effect radius Sets the spatial scale over which the computed correction is smoothed. Inspect fine boundaries when changing it.
Hue smoothing Softens transitions between neighbouring hue adjustments, reducing abrupt colour changes.
Guided filter Uses image structure to guide smoothing around details and edges.
Reset selective colour Returns the bands to neutral and removes the adjustment's visible effect.

Try it. Reduce an overly strong foliage green, then inspect leaf edges and nearby grey surfaces. Refine neutral protection and smoothing only if you see unwanted spill or rough transitions.

Watch for. This is still a global colour selection, not a spatial object mask. A grey with very little colour may deliberately resist the adjustment when neutral protection is high.

Lab colour

Watch Lab colour · 0:45

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  1. Lab colour · see the starting imageLab colour separates colour adjustments from a simple RGB saturation change.
  2. Increase colour separationColours move further apart; judge neutrals as well as vivid patches.
  3. Reduce only the greensOther hue families retain their settings.
  4. Push the whole image warmerBlue–yellow tint is a global cast adjustment, not a warm-colour selector.
  5. Expose the underlying Lab curvesThe sliders reshape these curves. Custom curve edits need careful comparison.
  6. Reset and compare the starting stateOnly this tool returns to its starting state. Other edits stay.

What it does. Works on two colour axes while leaving Lab lightness alone. Use it to separate muted colours, enrich one side of a colour axis or remove a remaining green/magenta or blue/yellow cast.

Control What it changes
Colour separation Pulls colours apart from one another and from grey. Positive makes them more distinct, especially muted colours; negative draws them together.
Greens / Reds & magentas / Blues / Yellows & warm tones Strengthens or quiets the corresponding colour family without applying the same change to the opposite side.
Green–magenta Shifts colour along that axis. Move away from an unwanted cast.
Blue–yellow Shifts the other colour axis, useful for a small cool/warm finishing correction.
Show curves Opens the actual colour-axis curves used by the sliders.
a · green–magenta / b · blue–yellow Selects the colour axis to shape. The centre represents neutral grey; keeping the curve through it preserves neutrals.
Curve points A steeper section separates colours along that axis. Moving the centre shifts greys too. Click/drag/right-click to add, move or remove points.
Axis reset / Reset Lab colour Straightens the selected curve or restores all Lab colour controls.

Try it. Increase Colour separation a little on a muted landscape. If only foliage needs more distinction, return the overall slider and try Greens. Check neutral clouds as well as the colourful areas.

Watch for. Most real colours lie close to the centre of Lab curves; small moves matter. A hand-shaped curve may no longer be representable by the sliders: a note explains this, and moving a slider replaces the manual shape. Lab colour shares the Lab tone-curve module with Tone regions; copied module presets can include both. Lab curve explanation.

Black and white

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  1. Black and white · see the starting imageConvert colour to black and white, then control how original colours translate.
  2. Enable black and whiteThe colour disappears, but the original colours still drive the mix controls.
  3. Make the reds lighterRed objects change brightness without turning the whole image brighter.
  4. Make the blues darkerSeparate colours by tone to avoid a flat grey result.
  5. Expose the filter controlsFilter size and highlight behaviour refine the conversion.
  6. Protect the bright end differentlyCompare pale areas while retaining the colour-to-tone mix.
  7. Return temporarily to the colour imageBypass keeps your monochrome mix for another comparison.
  8. Restore the black-and-white interpretationLook for useful tonal separation between differently coloured objects.

What it does. Converts colour to monochrome while letting the original colours determine different grey brightnesses. Use it to separate a face from foliage, or darken a blue sky, without changing the whole photograph equally.

Control What it changes
Reds / Oranges / Yellows / Greens / Aquas / Blues / Purples / Magentas Positive lightens that original colour in the monochrome result; negative darkens it. Zero is the neutral mix. Neighbouring colours blend smoothly.
Filter controls → Filter size Sets the width of the virtual colour filter. A wider filter gives a gentler colour-selective response.
Filter controls → Highlights Preserves more of the original brightness in lighter areas during filtering.
Status dot / Reset Bypasses the conversion or returns this tool to its starting colour state. Undo restores a reset conversion.

Try it. Lower Blues to deepen a sky and raise Oranges slightly to brighten a face. Check the boundaries between skin, hair and background for unnatural tonal separation.

Watch for. Raising one colour too far can make skin or fabric unnaturally pale; lowering it too far can expose noise. Another monochrome profile or stock can still keep the image monochrome after this tool is bypassed.

Creative profile

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  1. Creative profile · see the starting imageCreative profiles provide reusable looks with an independent Amount control.
  2. Choose Cinema DuskWatch both colour and contrast change while exposure stays editable.
  3. Reduce the profile amountAmount blends the chosen profile more gently into the photograph.
  4. Try Silver MonochromeA different profile changes the entire interpretation, not just its strength.
  5. Blend the monochrome profileLower Amount can leave some of the original colour.
  6. Reset and compare the starting stateOnly this tool returns to its starting state. Other edits stay.

What it does. Applies an independent colour look after film rendering, while keeping exposure, white balance and film settings. Use it for a reusable finishing palette or an imported supported profile.

Choice or control What it does
None Removes the selected creative look.
Warm Portrait A warm portrait-oriented starting look. Check skin before increasing Amount.
Clear Landscape A landscape-oriented look for clear, defined colour.
Soft Colour A gentler colour treatment.
Cinema Dusk A dusk/cinematic starting palette.
Silver Monochrome A neutral-style monochrome look.
Warm Monochrome A monochrome treatment with a warmer character.
Amount For built-ins, 0 is no effect, 100 is the designed look, and 200 is a stronger application. Use the effect switch for a complete bypass.
Import profile… Imports a supported 3D .cube LUT or self-contained enhanced .xmp profile and keeps a copy in the profile library.
LUT colour space For imported plain LUTs, declares the RGB space the table expects. sRGB is the default; match the table's specification.

Try it. Choose a built-in on an already balanced image, compare at Amount 100, then lower Amount until the subject still looks convincing. A profile is a starting look, not a reason to lose useful skin or highlight detail.

Watch for. Enhanced XMP profiles supply their own colour space and Amount limits. Their Amount 0 can still represent a nonzero minimum; fixed-amount profiles hide the slider. Imported Cube tables must be supported 3D tables without a 1D shaper. Camera-log transforms need conversion to a supported input space first. Retain imported assets when moving edits between machines.

Print stock

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  1. Print stock · see the starting imagePrint stock supplies a film rendering; grain and halation are separate.
  2. Choose Cinema 2383This applies colour and tone together and replaces the other tone rendering.
  3. Reduce print strengthAt 0% the original look remains; 100% is the full stock rendering.
  4. Compare Portrait 400A photo-film stock gives a different colour and contrast response.
  5. Adjust the colour balanceRed printer light shifts the balance without changing stock.
  6. Bypass only this toolCompare the same photograph at the same zoom. The settings are retained.
  7. Restore the selected stockJudge the look on skin, neutrals and bright tones together.
  8. Reset and compare the starting stateOnly this tool returns to its starting state. Other edits stay.

What it does. Supplies a full film-inspired colour and tone rendering for digital viewing. Choose a stock for its palette/contrast, then refine the result. It is a simulation, not a promise that the photograph exactly reproduces a physical camera-negative-print chain. Grain and halation are separate tools.

Stock family Character to compare
Cinema 2383 Warm colour, rich shadows and a smooth highlight shoulder.
Cinema 2393 Stronger contrast and deeper blacks.
Cinema 3510 Gentler contrast with cooler colour.
Cinema 3513DI Balanced contrast with cooler colour.
Cinema 3521XD Crisper contrast and deep shadows.
Cinema 3523XD Crisp contrast and clean blues.
Cinema CP30 Cooler magenta/green character.
Cinema Mono 2302 Monochrome contrast applied to scene luminance.
Portrait 160 / Portrait 400 / Portrait 800 Soft-contrast, gentle-colour still-film interpretations. Compare their individual rendering; the names do not change your capture ISO.
Fine Grain 100 A clean, vivid still-film interpretation.
Warm 200 A warmer still-film interpretation.
Vivid 400 A richer-colour still-film interpretation. Grain is controlled separately.
Control What it changes
Film stock / Select stock… Selects and applies the stock. When bypassed, Select stock… indicates the effect is off.
Strength Blends the film rendering with the complete plain rendering. 100% gives the full stock; 0% matches switching the print off.
Red ↔ Cyan / Green ↔ Magenta / Blue ↔ Yellow Adjusts the look's colour balance. Move towards the named colour; the centre keeps the stock's balance.
Advanced → Viewing warmth Neutral D65, Slightly warm D60, Warm D55 and Warmest D50 progressively warm the viewing white.
Advanced → White rendering For still-film looks: Balanced print retains highlight headroom and neutral greys; Bright whites (legacy) can clip highlights; Film-base whites (legacy) retains the earlier colour response. Cinema looks include their own display rendering, so this choice is hidden for them.
Use balanced print Updates an older still-film edit to Balanced print while retaining stock, strength, exposure, white balance and colour-balance values. Undo restores its prior rendering.
Advanced → Red contrast / Green contrast / Blue contrast Changes the density/contrast response by channel. Zero retains the stock's response. Colour can shift as well as contrast.
Reset refinements Resets colour balance, viewing/white refinements and channel contrast while retaining the stock and Strength.
Imported camera profile Shows a camera/DCP look occupying the shared stock slot. Select/import it through Prepare → Camera profile; selecting a film stock replaces it.
Tool switch / whole-tool Reset Compares or resets the whole Print stock adjustment. This differs from Reset refinements.

Try it. Compare two stocks at 100% Strength on the same corrected photograph. Choose for colour and tone first, then reduce Strength if needed. Refine the three colour-balance controls before adding Grain or Halation.

Watch for. Selecting a stock switches off the competing tone mapper in the same edit; the stock becomes the rendering. Editing Tone mapping or Film tone replaces it. Use Light → Contrast to keep the stock. Turning Print stock off restores the previous tone mapper as appropriate. Many grading/effect controls feed the print, so their appearance changes with the chosen stock. Film workflow and stock notes.

LUT

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  1. LUT · see the starting imageA LUT remaps colour using a saved table. This example is designed for sRGB input.
  2. Load the warm demonstration LUTThe table changes colours across the photograph; it is a reusable mapping.
  3. Match the LUT’s expected colour spaceThis table was authored for sRGB. A mismatch changes the result.
  4. Compare trilinear interpolationInterpolation controls how the app fills between the stored table samples.
  5. Bypass only this toolCompare the same photograph at the same zoom. The settings are retained.
  6. Restore the LUTThis LUT deliberately warms the image; it is not a camera calibration.
  7. Reset and compare the starting stateOnly this tool returns to its starting state. Other edits stay.

What it does. Applies a colour lookup table supplied as a file. Use it for a particular supported external look when you know the table's expected input colour space.

Control What it changes
File Selects a supported .cube, .png, .3dl or .gmz table. The table transforms input colours into its specified output colours.
Colour space Declares the space the LUT was made for. A mismatched space can produce incorrect colour/contrast, even when the file loads successfully.
Interpolation Determines how colours between table entries are calculated. Tetrahedral is the usual starting choice; compare alternatives on gradients and saturated transitions if needed.
Effect switch / Reset Compares or removes this LUT adjustment.

Try it. Start with a balanced image and a known table. Choose the documented colour space, then inspect skin, white objects and smooth skies. If it looks wildly wrong, check the required input rather than correcting the mistake with more sliders.

Watch for. A LUT does not know your subject and cannot recover clipping. Do not feed a camera-log transform ordinary developed RGB unless it was designed for that input. The standalone LUT tool is distinct from Creative profile, which offers a library and Amount control. Retain the referenced table when transferring edits.